🔗 Share this article Tom Clancy's The Division Is Coming to the Tabletop as a Brutally Tactical Tabletop Role-Playing Game The intense world of Tom Clancy’s The Division will be adapted into a tabletop role-playing experience. A partnership was established to develop a tabletop RPG that explores the series' apocalyptic landscape. This initiative has been announced, with a crowdfunding campaign planned to launch in April of 2026. "This endeavor will bring the franchise’s distinctive tension, tactical intensity, and iconic world-building to the table, offering fans a fresh avenue to engage with The Division through immersive storytelling and player-driven missions," states an official release. Initial offerings will include a starter set, core rulebooks, a GM screen, figurines, and various premium versions. Delving Into The Division's Dystopian World In this setting, a lethal pathogen known as Green Poison was unleashed in New York City, sending the nation into chaos. As the crisis worsens, civil order breaks down and violent factions rise, turning the urban landscape into a battlefield. To restore order, the government {activate|deploy] The Division, a secret cell of undercover operatives. That’s where the agents come in. Work on the RPG has been underway for about three years, and it is confirmed to be finished. The forthcoming crowdfunding effort will serve as a pre-launch sales platform to reach a broader audience, specifically in the United States. Production will start immediately following the campaign, with shipping projected for the latter part of 2026. An Innovative Gameplay Mechanic: The GRIS System An early look at the system reveals it uses 10-sided dice exclusively through its new GRIS system, promoting a fast-paced and strategic style. Agents leverage abilities to roll a handful of dice, typically between one and five d10s. Rather than summing the total, participants select a single “resolution die” from the pool. This dice is then compared against a target difficulty. Rolling a natural 10 triggers special effects, such as increased harm or boosted support. Combat Focus On Positioning and Situational Insight Fights prioritize positioning and situational awareness, mirroring the video games. Factors like taking cover, height advantage, or visibility directly influence success chances. This mechanic is designed to reward teamwork and clever tactics over simple statistics. A Novel Health System The way injuries is managed introduces a interesting thematic twist. Agents have a injury limit; taking heavy hits weakens their capabilities by lowering the number of d10s. At zero health, an operative is downed, but they’re not unconscious. They can still move and take limited actions, simulating the last stand common to many shooter games. Any player knocked down must roll on a injury chart, potentially gaining lingering conditions like shock or crippling injuries. An Introductory Scenario A free introductory rulebook is promised soon. It includes a ready-to-play starting adventure called Ashes of Murray Hill. In this mission, the group spearhead the search for a lost doctor squad and work to stop an assault by the violent Rikers gang, who have taken over that NYC neighborhood. More specifics and the complete product lineup will be detailed closer to the campaign launch.